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| Instructors |
| Prof. Kristina
Hill (kzhill@u.washington.edu) |
| Craig Skipton (skipton@u.washington.edu) |
| Erik Stromberg (erik100@u.washington.edu) |
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| Overview |
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This course is an introduction to computing and the use of digital
media in the design process. Computing is changing the way professionals
approach the design process. Landscape architects primarily use
computers in two ways. First, as tools for the visualization, analysis,
and communication of patterns. We may analyze the patterns by eye
or with numbers, but in both cases we want to know what these patterns
mean to us as designers. Once we can visualize the way patterns
change in space and over time, we can propose design forms that
alter or support those patterns. The second way Landscape Architects
use computers is to communicate their ideas concerning form and
pattern in new and unprecedented ways. Web communication is providing
the design community with a powerful "digital voice".
It has changed the way designers communicate with clients, and has
helped to negate the problem of physical distance. Computing will
continue to change the profession of Landscape Architecture and
that is why we encourage the use of digital tools in our curriculum.
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| Goals |
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This course introduces software that will help you visualize patterns
over time and space, which we call representation. We also introduce
software to help you communicate with the public, clients, and other
professionals. We call these activities presentation. Our goal in
this course is to give you access to new tools you can use for both
representation and presentation. There are other packages you should
know about, like AutoCAD and GIS software. These will be covered
in other courses, because it takes more time to learn them. But
the software you learn here will provide you with the tools you
need to learn those more complex packages more quickly and easily.
An ancillary goal of this course is to help you develop two other
skills that underlie good computer use. The first of these is learning
to orient yourself in cyberspace, or learning to recognize the way
that directory structures act like digital filing systems living
behind the computer's desktop. If you always know where you are,
you won't have to worry about losing your files (or your mind) in
cyberspace.
The second is troubleshooting, or knowing what to do when you get
stuck working on a computer. If you can troubleshoot, you can teach
yourself anything. Learning good troubleshooting skills is critical,
because software is always changing; if you're not a lifelong learner
when it comes to computing, you won't be able to benefit as much
from computers professionally. To become a good troubleshooter,
you have to remember some common strategies for solving software
problems (and sometimes hardware problems!) while you're working
at a computer. Make it a habit to remember how you solved a problem
last time; it makes life a lot easier when the problem occurs again
- and can make you invaluable in a digital office setting!
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| Format |
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This course is designed as a "self-study" course, in which you
teach yourself by going through a series of tutorials. That allows
each of you to move at your own pace while you learn the critical
computing skills you'll need as a 21st-century landscape architect.
"Self-study" is different from other styles of learning and teaching.
Most importantly, all self-study courses have one thing in common:
throughout the course, you are responsible for (1) managing your
own time and (2) finding extra help when you need it, by talking
to the TA's or Prof. Kristina Hill. Managing your time means making
time to work through these tutorials, experimenting with the tools
available in the software packages we discuss, and completing the
assignments on time at the end of each tutorial.
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| Getting help |
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In addition to providing the tutorials on this website, here's
what we've done to try and help you learn:
1. Come to help sessions and ask questions in person. The course
TA's will hold office hours to help you with your software questions,
either one-on-one or in small groups. The hours are MW 8:30 - 9:50.
2. You can ask questions via email, by sending them to Craig and
Erik at the course email address: larc440@u.washington.edu.
3. You can arrange for extra help, outside the established TA hours,
by contacting either Prof. Kristina Hill or Craig Skipton.
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| Software Packages |
| Throughout the course
we will be introducing you to a number of software packages you'll
encounter in landscape architectural practice. Below is a general
description of each. |
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| Adobe Pagemaker |
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We'll begin the course by introducing you to the only application
whose products are chiefly non-digital. Pagemaker is a package that
makes it easier to do complex layouts using text and images, especially
for reports and presentation boards.
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| HTML, Claris Home
Page, Macromedia Dreamweaver
etc: |
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Web sites have become increasingly important to designers in 2
ways: first, we often use them as public relations tools that help
explain what's happening with a project to people who live in the
area or care about the site. Second, we use them increasingly to
communicate among firms and with clients. This "web-based collaboration"
will be a big part of professional life in coming years.
We're designing the fishbowl in the landscape architecture studio
as a place to experiment with these communication techniques. International
firms like George Hargreaves Associates are already using this technique
to work with clients on complex projects (see www.hargreaves.com).
While you're getting your degree, it's a good idea to learn about
the Web and Web-based collaboration so that you can bring those
skills to your professional career.
This quarter we will explore basic HTML editing, as well as, taking
advantage of more intuitive web creation software such as, Claris
Home Page and Macromedia Dreamweaver.
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| Adobe Photoshop |
| Designers use 2-dimensional
images to represent sites, to represent design ideas, to study patterns
in space, and as raw material for much of the intellectual work of
design. "Image editing," or altering photos digitally, has
become an increasingly important skill and is introduced in this tutorial. |
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| Adobe Illustrator |
| In addition
to editing images, designers often need to create their own. In this
tutorial we introduce some basic concepts of vector-based object editing
that will allow you to create your own artwork |
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| Form-Z |
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The spaces we design, however, usually exist in 3-dimensional space.
This tutorial introduces the use of one particular modeling package
to represent forms in 3D space. Form-Z is like Illustrator and AutoCAD
in that it allows you to manipulate objects - not just images of
objects. It also allows you to manipulate landforms, and that's
where it will become a powerful tool for 3D visualization and design.
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| Making the Most
of This Course |
| Getting the most out of this course
requires you to be pro-active and get help when you don't understand
something in the tutorial. We'll expect to hear from you! Each year
we'll improve these self-study pages with what we learn from your
comments about what was clear and what wasn't. Good luck working through
the tutorials and assignments. We hope you'll have fun! |
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